Navigation
API > API/Plugins > API/Plugins/ModularGameplay > API/Plugins/ModularGameplay/Components
References
| Module | ModularGameplay |
| Header | /Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentDelegates.h |
| Include | #include "Components/GameFrameworkComponentDelegates.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FActorInitStateChangedParams
Remarks
Parameters struct for Init State change functions
Variables
| Type | Name | Description | |
|---|---|---|---|
| FName | FeatureName | Name of the feature that changed | |
| FGameplayTag | FeatureState | The new state of the feature | |
| TObjectPtr< UObject > | Implementer | The object (often a component) that implements the feature | |
| TObjectPtr< AActor > | OwningActor | The actor owning the feature that changed |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FActorInitStateChangedParams
(
AActor* InOwningActor, |