Navigation
API > API/Plugins > API/Plugins/ModularGameplay > API/Plugins/ModularGameplay/Components
References
| Module | ModularGameplay |
| Header | /Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentManager.h |
| Include | #include "Components/GameFrameworkComponentManager.h" |
Syntax
struct FComponentRequestHandle
Remarks
A handle for a request to put components or call a delegate for an extensible actor class. When this handle is destroyed, it will remove the associated request from the system.
Constructors
| Type | Name | Description | |
|---|---|---|---|
FComponentRequestHandle
(
const TWeakObjectPtr< UGameFrameworkComponentManager >& InOwningManager, |
|||
FComponentRequestHandle
(
const TWeakObjectPtr< UGameFrameworkComponentManager >& InOwningManager, |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | IsValid () |
Returns true if the manager that this request is for still exists |