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A tool target backed by a read-only skeletal mesh.
This is a special tool target that refers to the underlying asset (in this case a skeletal mesh), rather than indirectly through a component. This type of target is used in cases, such as opening an asset through the content browser, when there is no component available.
| Name | USkeletalMeshReadOnlyToolTarget |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/ToolTargets/SkeletalMeshToolTarget.h |
| Include Path | #include "ToolTargets/SkeletalMeshToolTarget.h" |
Syntax
UCLASS (Transient)
class USkeletalMeshReadOnlyToolTarget :
public UToolTarget ,
public IMeshDescriptionProvider ,
public IDynamicMeshProvider ,
public IMaterialProvider ,
public ISkeletalMeshBackedTarget
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UToolTarget → USkeletalMeshReadOnlyToolTarget
Implements Interfaces
- ISkeletalMeshBackedTarget
- IAssetBackedTarget
- IDynamicMeshProvider
- IMaterialProvider
- IMeshDescriptionProvider
Derived Classes
Functions
Public
Overridden from UToolTarget
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsValid () |
UToolTarget. | ToolTargets/SkeletalMeshToolTarget.h |
Overridden from IMeshDescriptionProvider
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TArray< EMeshLODIdentifier > GetAvailableLODs
(
bool bSkipAutoGenerated |
ToolTargets/SkeletalMeshToolTarget.h | ||
virtual FMeshDescription GetEmptyMeshDescription() |
ToolTargets/SkeletalMeshToolTarget.h | ||
virtual const FMeshDescription * GetMeshDescription
(
const FGetMeshParameters& GetMeshParams |
IMeshDescriptionProvider implementation. | ToolTargets/SkeletalMeshToolTarget.h | |
virtual EMeshLODIdentifier GetMeshDescriptionLOD() |
ToolTargets/SkeletalMeshToolTarget.h | ||
virtual bool SupportsLODs() |
ToolTargets/SkeletalMeshToolTarget.h |
Overridden from IDynamicMeshProvider
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UE::Geometry::FDynamicMesh3 GetDynamicMesh
(
const FGetMeshParameters& InGetMeshParams |
ToolTargets/SkeletalMeshToolTarget.h | ||
virtual UE::Geometry::FDynamicMesh3 GetDynamicMesh () |
IDynamicMeshProvider. | ToolTargets/SkeletalMeshToolTarget.h |
Overridden from IMaterialProvider
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CommitMaterialSetUpdate
(
const FComponentMaterialSet& MaterialSet, |
ToolTargets/SkeletalMeshToolTarget.h | ||
virtual UMaterialInterface * GetMaterial
(
int32 MaterialIndex |
ToolTargets/SkeletalMeshToolTarget.h | ||
virtual void GetMaterialSet
(
FComponentMaterialSet& MaterialSetOut, |
ToolTargets/SkeletalMeshToolTarget.h | ||
virtual int32 GetNumMaterials() |
IMaterialProvider implementation. | ToolTargets/SkeletalMeshToolTarget.h |
Overridden from ISkeletalMeshBackedTarget
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual USkeletalMesh * GetSkeletalMesh() |
ISkeletalMeshBackedTarget implementation. | ToolTargets/SkeletalMeshToolTarget.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool CommitMaterialSetUpdate
(
USkeletalMesh* SkeletalMesh, |
ToolTargets/SkeletalMeshToolTarget.h | ||
static TArray< EMeshLODIdentifier > GetAvailableLODs
(
const USkeletalMesh* SkeletalMesh, |
ToolTargets/SkeletalMeshToolTarget.h | ||
static void GetMaterialSet
(
const USkeletalMesh* SkeletalMesh, |
ToolTargets/SkeletalMeshToolTarget.h | ||
static int32 GetValidEditingLOD
(
const USkeletalMesh* SkeletalMesh, |
ToolTargets/SkeletalMeshToolTarget.h | ||
static bool IsValid
(
const USkeletalMesh* USkeletalMesh |
ToolTargets/SkeletalMeshToolTarget.h |