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API > API/Plugins > API/Plugins/ModelingComponentsEditorOnly > API/Plugins/ModelingComponentsEditorOnly/USkeletalMeshReadOnlyToolTarget
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetMaterialSet
(
FComponentMaterialSet& MaterialSetOut, |
ToolTargets/SkeletalMeshToolTarget.h | ||
static void GetMaterialSet
(
const USkeletalMesh* SkeletalMesh, |
ToolTargets/SkeletalMeshToolTarget.h |
GetMaterialSet(FComponentMaterialSet &, bool)
| Name | GetMaterialSet |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/ToolTargets/SkeletalMeshToolTarget.h |
| Include Path | #include "ToolTargets/SkeletalMeshToolTarget.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Private/ToolTargets/SkeletalMeshToolTarget.cpp |
virtual void GetMaterialSet
(
FComponentMaterialSet & MaterialSetOut,
bool bPreferAssetMaterials
) const
GetMaterialSet(const USkeletalMesh *, FComponentMaterialSet &, bool)
| Name | GetMaterialSet |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/ToolTargets/SkeletalMeshToolTarget.h |
| Include Path | #include "ToolTargets/SkeletalMeshToolTarget.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Private/ToolTargets/SkeletalMeshToolTarget.cpp |
static void GetMaterialSet
(
const USkeletalMesh * SkeletalMesh,
FComponentMaterialSet & MaterialSetOut,
bool bPreferAssetMaterials
)