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API > API/Plugins > API/Plugins/ModelingComponentsEditorOnly > API/Plugins/ModelingComponentsEditorOnly/USkeletalMeshReadOnlyToolTarget
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsValid () |
UToolTarget. | ToolTargets/SkeletalMeshToolTarget.h | |
static bool IsValid
(
const USkeletalMesh* USkeletalMesh |
ToolTargets/SkeletalMeshToolTarget.h |
IsValid()
Description
| Name | IsValid |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/ToolTargets/SkeletalMeshToolTarget.h |
| Include Path | #include "ToolTargets/SkeletalMeshToolTarget.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Private/ToolTargets/SkeletalMeshToolTarget.cpp |
virtual bool IsValid() const
IsValid(const USkeletalMesh *)
| Name | IsValid |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/ToolTargets/SkeletalMeshToolTarget.h |
| Include Path | #include "ToolTargets/SkeletalMeshToolTarget.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Private/ToolTargets/SkeletalMeshToolTarget.cpp |
static bool IsValid
(
const USkeletalMesh * USkeletalMesh
)