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API > API/Plugins > API/Plugins/ModelingComponentsEditorOnly > API/Plugins/ModelingComponentsEditorOnly/USkeletalMeshReadOnlyToolTarget
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CommitMaterialSetUpdate
(
const FComponentMaterialSet& MaterialSet, |
ToolTargets/SkeletalMeshToolTarget.h | ||
static bool CommitMaterialSetUpdate
(
USkeletalMesh* SkeletalMesh, |
ToolTargets/SkeletalMeshToolTarget.h |
CommitMaterialSetUpdate(const FComponentMaterialSet &, bool)
| Name | CommitMaterialSetUpdate |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/ToolTargets/SkeletalMeshToolTarget.h |
| Include Path | #include "ToolTargets/SkeletalMeshToolTarget.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Private/ToolTargets/SkeletalMeshToolTarget.cpp |
virtual bool CommitMaterialSetUpdate
(
const FComponentMaterialSet & MaterialSet,
bool bApplyToAsset
)
CommitMaterialSetUpdate(USkeletalMesh *, const FComponentMaterialSet &, bool)
| Name | CommitMaterialSetUpdate |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/ToolTargets/SkeletalMeshToolTarget.h |
| Include Path | #include "ToolTargets/SkeletalMeshToolTarget.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Private/ToolTargets/SkeletalMeshToolTarget.cpp |
static bool CommitMaterialSetUpdate
(
USkeletalMesh * SkeletalMesh,
const FComponentMaterialSet & MaterialSet,
bool bApplyToAsset
)