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API > API/Plugins > API/Plugins/ModelingComponentsEditorOnly > API/Plugins/ModelingComponentsEditorOnly/ToolTargets > API/Plugins/ModelingComponentsEditorOnly/ToolTargets/USkeletalMeshCom-
- IMaterialProvider::GetMaterialSet()
- USkeletalMeshComponentReadOnlyToolTarget::GetMaterialSet()
References
| Module | ModelingComponentsEditorOnly |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/ToolTargets/SkeletalMeshComponentToolTarget.h |
| Include | #include "ToolTargets/SkeletalMeshComponentToolTarget.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Private/ToolTargets/SkeletalMeshComponentToolTarget.cpp |
virtual void GetMaterialSet
&40;
FComponentMaterialSet & MaterialSetOut,
bool bPreferAssetMaterials
&41; const
Remarks
Get material set provided by this source
Parameters
| Name | Description |
|---|---|
| MaterialSetOut | returned material set |
| bAssetMaterials | Prefer the underlying asset materials. This may be ignored by targets to which this is not relevant. |