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API > API/Plugins > API/Plugins/ModelingComponentsEditorOnly > API/Plugins/ModelingComponentsEditorOnly/ToolTargets
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UToolTarget
- UPrimitiveComponentToolTarget
- USkeletalMeshComponentReadOnlyToolTarget
- USkeletalMeshComponentToolTarget
References
| Module | ModelingComponentsEditorOnly |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/ToolTargets/SkeletalMeshComponentToolTarget.h |
| Include | #include "ToolTargets/SkeletalMeshComponentToolTarget.h" |
Syntax
UCLASS&40;Transient&41;
class USkeletalMeshComponentReadOnlyToolTarget :
public UPrimitiveComponentToolTarget,
public IMeshDescriptionProvider,
public IDynamicMeshProvider,
public IMaterialProvider,
public ISkeletalMeshBackedTarget
Remarks
A tool target backed by a read-only skeletal mesh component that can provide and take a mesh description.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TUniquePtr< FMeshDescription > | CachedMeshDescription | UntilUSkeletalMesh stores its internal representation as FMeshDescription, we need to retain the storage here to cover the lifetime of the pointer returned by GetMeshDescription(). |
Overridden from UToolTarget
| Type | Name | Description | |
|---|---|---|---|
| bool | IsValid () |
UToolTarget implementation. |
Overridden from IMeshDescriptionProvider
| Type | Name | Description | |
|---|---|---|---|
| FMeshDescription | Returns an empty mesh description appropriate for the provider, i.e. configured with appropriate mesh attributes but otherwise devoid of topology or element data. | ||
| const FMeshDescription * | GetMeshDescription
(
const FGetMeshParameters& GetMeshParams |
IMeshDescriptionProvider implementation. |
Overridden from IDynamicMeshProvider
| Type | Name | Description | |
|---|---|---|---|
| UE::Geometry::FDynamicMesh3 | IDynamicMeshProvider. |
Overridden from IMaterialProvider
| Type | Name | Description | |
|---|---|---|---|
| bool | CommitMaterialSetUpdate
(
const FComponentMaterialSet& MaterialSet, |
Commit an update to the material set. | |
| UMaterialInterface * | GetMaterial
(
int32 MaterialIndex |
Get pointer to a Material provided by this Source | |
| void | GetMaterialSet
(
FComponentMaterialSet& MaterialSetOut, |
Get material set provided by this source | |
| int32 | IMaterialProvider implementation. |
Overridden from ISkeletalMeshBackedTarget
| Type | Name | Description | |
|---|---|---|---|
| USkeletalMesh * | ISkeletalMeshBackedTarget implementation. |