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Set of input meshes for StaticMeshCreate() functions below. Only one of the arrays should be initialized, and it's size should be equal to the number of LODs specified for the Asset.
| Name | FStaticMeshAssetMeshes |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/AssetUtils/CreateStaticMeshUtil.h |
| Include Path | #include "AssetUtils/CreateStaticMeshUtil.h" |
Syntax
struct FStaticMeshAssetMeshes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DynamicMeshes | TArray< const UE::Geometry::FDynamicMesh3 * > | AssetUtils/CreateStaticMeshUtil.h | ||
| MeshDescriptions | TArray< const FMeshDescription * > | AssetUtils/CreateStaticMeshUtil.h | ||
| MoveMeshDescriptions | TArray< FMeshDescription * > | AssetUtils/CreateStaticMeshUtil.h |