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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/UOctreeDynamicMeshComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplyChange
(
const FMeshVertexChange* Change, |
Apply a vertex deformation change to the internal mesh | Components/OctreeDynamicMeshComponent.h | |
virtual void ApplyChange
(
const FMeshChange* Change, |
Apply a general mesh change to the internal mesh | Components/OctreeDynamicMeshComponent.h | |
virtual void ApplyChange
(
const FMeshReplacementChange* Change, |
Apply a general mesh replacement change to the internal mesh | Components/OctreeDynamicMeshComponent.h |
ApplyChange(const FMeshVertexChange *, bool)
Description
Apply a vertex deformation change to the internal mesh
| Name | ApplyChange |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Components/OctreeDynamicMeshComponent.h |
| Include Path | #include "Components/OctreeDynamicMeshComponent.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Components/OctreeDynamicMeshComponent.cpp |
virtual void ApplyChange
(
const FMeshVertexChange * Change,
bool bRevert
)
ApplyChange(const FMeshChange *, bool)
Description
Apply a general mesh change to the internal mesh
| Name | ApplyChange |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Components/OctreeDynamicMeshComponent.h |
| Include Path | #include "Components/OctreeDynamicMeshComponent.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Components/OctreeDynamicMeshComponent.cpp |
virtual void ApplyChange
(
const FMeshChange * Change,
bool bRevert
)
ApplyChange(const FMeshReplacementChange *, bool)
Description
Apply a general mesh replacement change to the internal mesh
| Name | ApplyChange |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Components/OctreeDynamicMeshComponent.h |
| Include Path | #include "Components/OctreeDynamicMeshComponent.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Components/OctreeDynamicMeshComponent.cpp |
virtual void ApplyChange
(
const FMeshReplacementChange * Change,
bool bRevert
)