Navigation
API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Selection
Inheritance Hierarchy
- UObject
- UInteractionMechanic
- UMeshTopologySelectionMechanic
- UBoundarySelectionMechanic
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/BoundarySelectionMechanic.h |
| Include | #include "Selection/BoundarySelectionMechanic.h" |
Syntax
UCLASS ()
class UBoundarySelectionMechanic : public UMeshTopologySelectionMechanic
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Initialize
(
const FDynamicMesh3* MeshIn, |
Overridden from UMeshTopologySelectionMechanic
| Type | Name | Description | |
|---|---|---|---|
| bool | UpdateHighlight
(
const FRay& WorldRay |
Hover API Update the hover highlight based on the hit elements at the given World Ray | |
| bool | UpdateSelection
(
const FRay& WorldRay, |
Selection API Intersect the ray with the mesh and update the selection based on the hit element, modifier states, etc |