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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Selection > API/Plugins/ModelingComponents/Selection/UBoundarySelectionMechanic
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/BoundarySelectionMechanic.h |
| Include | #include "Selection/BoundarySelectionMechanic.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Selection/BoundarySelectionMechanic.cpp |
void Initialize
(
const FDynamicMesh3 * MeshIn,
FTransform3d TargetTransformIn,
UWorld * WorldIn,
const UE::Geometry::FMeshBoundaryLoops * BoundaryLoopsIn,
TFunction < FDynamicMeshAABBTree3 *> GetSpatialSourceFuncIn
)