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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Selection > API/Plugins/ModelingComponents/Selection/UBoundarySelectionMechanic
- UMeshTopologySelectionMechanic::UpdateHighlight()
- UBoundarySelectionMechanic::UpdateHighlight()
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/BoundarySelectionMechanic.h |
| Include | #include "Selection/BoundarySelectionMechanic.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Selection/BoundarySelectionMechanic.cpp |
virtual bool UpdateHighlight
(
const FRay & WorldRay
)
Remarks
Hover API Update the hover highlight based on the hit elements at the given World Ray true if something was hit and is now being hovered