Navigation
API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/PropertySets
Inheritance Hierarchy
- UObject
- FWatchablePropertySet
- UInteractiveToolPropertySet
- UOnAcceptHandleSourcesPropertiesBase
- UOnAcceptHandleSourcesProperties
- UBaseCreateFromSelectedHandleSourceProperties
- UOnAcceptHandleSourcesPropertiesSingle
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/PropertySets/OnAcceptProperties.h |
| Include | #include "PropertySets/OnAcceptProperties.h" |
Syntax
UCLASS ()
class UOnAcceptHandleSourcesPropertiesBase : public UInteractiveToolPropertySet
Remarks
Base class for property settings for tools that create a new actor and need to decide what to do with the input objects.
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | ApplyMethod
(
const TArray< AActor* >& Actors, |
||
| EHandleSourcesMethod |