Navigation
API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/PropertySets
Inheritance Hierarchy
- UObject
- FWatchablePropertySet
- UInteractiveToolPropertySet
- UOnAcceptHandleSourcesPropertiesBase
- UOnAcceptHandleSourcesProperties
- UBaseCreateFromSelectedHandleSourceProperties
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/PropertySets/OnAcceptProperties.h |
| Include | #include "PropertySets/OnAcceptProperties.h" |
Syntax
UCLASS ()
class UOnAcceptHandleSourcesProperties : public UOnAcceptHandleSourcesPropertiesBase
Remarks
Specialization for property settings for tools that create a new actor and need to decide what to do with multiple input objects.
Variables
| Type | Name | Description | |
|---|---|---|---|
| EHandleSourcesMethod | HandleInputs | Defines what to do with the input objects when accepting the tool results. |
Overridden from UOnAcceptHandleSourcesPropertiesBase
| Type | Name | Description | |
|---|---|---|---|
| EHandleSourcesMethod |