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FMeshTypeContainer is a wrapper for an object that contains a unique Mesh of some kind, which is used by an FActorChildMesh to represent that unique mesh. For example this could be a UStaticMesh asset, a FMeshDescription, a FDynamicMesh3, and so on. (Currently only UStaticMesh is supported)
| Name | FMeshTypeContainer |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/MeshSceneAdapter.h |
| Include Path | #include "Scene/MeshSceneAdapter.h" |
Syntax
struct FMeshTypeContainer
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MeshPointer | void * | Raw pointer to the Mesh, used as a key to identify this mesh in various maps/etc | Scene/MeshSceneAdapter.h | |
| MeshType | ESceneMeshType | Type of unique Mesh object this container contains | Scene/MeshSceneAdapter.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void * GetMeshKey() |
Scene/MeshSceneAdapter.h | ||
UStaticMesh * GetStaticMesh() |
Scene/MeshSceneAdapter.h |