Navigation
API > API/Plugins > API/Plugins/ModelingComponents
FActorChildMesh represents a 3D Mesh attached to an Actor. This generally comes from a Component, however in some cases a Component generates multiple FActorChildMesh (eg an InstancedStaticMeshComponent), and potentially some Actors may store/represent a Mesh directly (no examples currently).
| Name | FActorChildMesh |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/MeshSceneAdapter.h |
| Include Path | #include "Scene/MeshSceneAdapter.h" |
Syntax
struct FActorChildMesh
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Scene/MeshSceneAdapter.h | |||
FActorChildMesh
(
const FActorChildMesh& |
Scene/MeshSceneAdapter.h | ||
| Scene/MeshSceneAdapter.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsNonUniformScaled | bool | Scene/MeshSceneAdapter.h | ||
| ComponentIndex | int32 | Index of this Mesh in the SourceComponent, if such an index exists (eg Instance Index in InstancedStaticMeshComponent) | Scene/MeshSceneAdapter.h | |
| ComponentType | EActorMeshComponentType | Type of SourceComponent, if known | Scene/MeshSceneAdapter.h | |
| MeshContainer | FMeshTypeContainer | Wrapper around the Mesh this FActorChildMesh refers to (eg from a StaticMeshAsset, etc) | Scene/MeshSceneAdapter.h | |
| MeshSpatial | IMeshSpatialWrapper * | Spatial data structure that represents the Mesh in MeshContainer - assumption is this is owned externally | Scene/MeshSceneAdapter.h | |
| SourceComponent | UActorComponent * | The Component this Mesh was generated from, if there is one. | Scene/MeshSceneAdapter.h | |
| WorldTransform | FTransformSequence3d | Local-to-World transformation of the Mesh in the MeshContainer | Scene/MeshSceneAdapter.h |