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FMeshSelectionChangeBuilder can be used to construct a FMeshSelectionChange.
| Name | FMeshSelectionChangeBuilder |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Changes/MeshSelectionChange.h |
| Include Path | #include "Changes/MeshSelectionChange.h" |
Syntax
class FMeshSelectionChangeBuilder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMeshSelectionChangeBuilder
(
EMeshSelectionElementType ElementType, |
Initialize of a selection change of given type. | Changes/MeshSelectionChange.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Change | TUniquePtr< FMeshSelectionChange > | Changes/MeshSelectionChange.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Add
(
int32 ElementID |
Add ElementID to list of changed elements (which may then be added or removed, depending on bAdding parameter to constructor) | Changes/MeshSelectionChange.h | |
| Add Array of elements | Changes/MeshSelectionChange.h | ||
void Add
(
const TSet< int32 >& Elements |
Add Set of elements | Changes/MeshSelectionChange.h |