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FMeshSelectionChange represents an reversible change to a UMeshSelectionSet
| Name | FMeshSelectionChange |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Changes/MeshSelectionChange.h |
| Include Path | #include "Changes/MeshSelectionChange.h" |
Syntax
class FMeshSelectionChange : public FToolCommandChange
Inheritance Hierarchy
- FChange → FCommandChange → FToolCommandChange → FMeshSelectionChange
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAdded | bool | Changes/MeshSelectionChange.h | ||
| ElementType | EMeshSelectionElementType | Changes/MeshSelectionChange.h | ||
| Indices | TArray< int32 > | Changes/MeshSelectionChange.h |
Functions
Public
Overridden from FChange
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Apply
(
UObject* Object |
Makes the change to the object | Changes/MeshSelectionChange.h | |
virtual void Revert
(
UObject* Object |
Reverts change to the object | Changes/MeshSelectionChange.h | |
virtual FString ToString() |
Describes this change (for debugging) | Changes/MeshSelectionChange.h |