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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/FMeshSelectionChangeBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Add
(
int32 ElementID |
Add ElementID to list of changed elements (which may then be added or removed, depending on bAdding parameter to constructor) | Changes/MeshSelectionChange.h | |
| Add Array of elements | Changes/MeshSelectionChange.h | ||
void Add
(
const TSet< int32 >& Elements |
Add Set of elements | Changes/MeshSelectionChange.h |
Add(int32)
Description
Add ElementID to list of changed elements (which may then be added or removed, depending on bAdding parameter to constructor)
| Name | Add |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Changes/MeshSelectionChange.h |
| Include Path | #include "Changes/MeshSelectionChange.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Changes/MeshSelectionChange.cpp |
void Add
(
int32 ElementID
)
Add(const TArray< int32 > &)
Description
Add Array of elements
| Name | Add |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Changes/MeshSelectionChange.h |
| Include Path | #include "Changes/MeshSelectionChange.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Changes/MeshSelectionChange.cpp |
void Add
(
const TArray < int32 > & Elements
)
Add(const TSet< int32 > &)
Description
Add Set of elements
| Name | Add |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Changes/MeshSelectionChange.h |
| Include Path | #include "Changes/MeshSelectionChange.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Changes/MeshSelectionChange.cpp |
void Add
(
const TSet< int32 > & Elements
)