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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/BaseTools > API/Plugins/ModelingComponents/BaseTools/UBaseCreateFromSelectedTool
- UBaseCreateFromSelectedTool::GetCreatedAssetName()
- UMergeMeshesTool::GetCreatedAssetName()
- UVoxelMorphologyMeshesTool::GetCreatedAssetName()
- UVoxelSolidifyMeshesTool::GetCreatedAssetName()
- UCutMeshWithMeshTool::GetCreatedAssetName()
- UVoxelCSGMeshesTool::GetCreatedAssetName()
- USelfUnionMeshesTool::GetCreatedAssetName()
- UVoxelBlendMeshesTool::GetCreatedAssetName()
- UCSGMeshesTool::GetCreatedAssetName()
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/BaseTools/BaseCreateFromSelectedTool.h |
| Include | #include "BaseTools/BaseCreateFromSelectedTool.h" |
virtual FString GetCreatedAssetName&40;&41; const
Remarks
Return the name to be used for generated assets. Note: Asset name will be prefixed by source actor name if only actor was selected.