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API > API/Plugins > API/Plugins/MeshModelingToolsEditorOnlyExp > API/Plugins/MeshModelingToolsEditorOnlyExp/UVoxelCSGMeshesTool
- UBaseCreateFromSelectedTool::GetCreatedAssetName()
- UVoxelCSGMeshesTool::GetCreatedAssetName()
References
| Module | MeshModelingToolsEditorOnlyExp |
| Header | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/VoxelCSGMeshesTool.h |
| Include | #include "VoxelCSGMeshesTool.h" |
| Source | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Private/VoxelCSGMeshesTool.cpp |
virtual FString GetCreatedAssetName&40;&41; const
Remarks
Return the name to be used for generated assets. Note: Asset name will be prefixed by source actor name if only actor was selected.