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API > API/Plugins > API/Plugins/MeshModelingTools > API/Plugins/MeshModelingTools/UCutMeshWithMeshTool
- UBaseCreateFromSelectedTool::GetCreatedAssetName()
- UCutMeshWithMeshTool::GetCreatedAssetName()
References
| Module | MeshModelingTools |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/CutMeshWithMeshTool.h |
| Include | #include "CutMeshWithMeshTool.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Private/CutMeshWithMeshTool.cpp |
virtual FString GetCreatedAssetName&40;&41; const
Remarks
Return the name to be used for generated assets. Note: Asset name will be prefixed by source actor name if only actor was selected.