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API > API/Plugins > API/Plugins/MetasoundEngine > API/Plugins/MetasoundEngine/FMetaSoundBuilderOptions
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="MetaSound|Builder", Meta=(AdvancedDisplay))
bool bForceUniqueClassName
Remarks
If the resulting MetaSound is building over an existing document, a unique class name will be generated, invalidating any referencing MetaSounds and registering the MetaSound as a new entry in the Frontend. If building a new document, option is ignored (new document always generates a unique class name).