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API > API/Plugins > API/Plugins/MetasoundEngine > API/Plugins/MetasoundEngine/FMetaSoundBuilderOptions
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="MetaSound|Builder")
FName Name
Remarks
Name of generated object. If object already exists, used as the base name to ensure new object is unique. If left 'None', creates unique name.