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API > API/Plugins > API/Plugins/MetaHumanPipeline
| Name | FAsyncNode |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanAnimator/Source/MetaHumanPipeline/Public/Nodes/AsyncNode.h |
| Include Path | #include "Nodes/AsyncNode.h" |
Syntax
template<typename NodeType>
class FAsyncNode : public UE::MetaHuman::Pipeline::FNode
Inheritance Hierarchy
- FNode → FAsyncNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAsyncNode
(
int32 NumberOfNodes, |
Nodes/AsyncNode.h |
Classes
| Name | Remarks |
|---|---|
| FProcessData |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AllNodes | TArray< TSharedPtr< NodeType > > | Nodes/AsyncNode.h | ||
| AvailableNodes | TArray< TSharedPtr< NodeType > > | Nodes/AsyncNode.h | ||
| Futures | TArray< TFuture< FProcessData > > | Nodes/AsyncNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TArray< TSharedPtr< NodeType > > & GetNodes() |
Nodes/AsyncNode.h |
Overridden from FNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool End
(
const TSharedPtr< FPipelineData >& InPipelineData |
Nodes/AsyncNode.h | ||
virtual bool Idle
(
const TSharedPtr< FPipelineData >& InPipelineData |
Nodes/AsyncNode.h | ||
virtual bool Process
(
const TSharedPtr< FPipelineData >& InPipelineData |
Nodes/AsyncNode.h | ||
virtual bool ProcessesExitFrame() |
Nodes/AsyncNode.h | ||
virtual bool RequiresIdle() |
Nodes/AsyncNode.h | ||
virtual bool Start
(
const TSharedPtr< FPipelineData >& InPipelineData |
Nodes/AsyncNode.h |