Navigation
API > API/Plugins > API/Plugins/MetaHumanDefaultEditorPipeline
| Name | UMetaHumanSkeletalMeshEditorPipeline |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanDefaultEditorPipeline/Public/Item/MetaHumanSkeletalMeshEditorPipeline.h |
| Include Path | #include "Item/MetaHumanSkeletalMeshEditorPipeline.h" |
Syntax
UCLASS (EditInlineNew)
class UMetaHumanSkeletalMeshEditorPipeline : public UMetaHumanItemEditorPipeline
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMetaHumanCharacterEditorPipeline → UMetaHumanItemEditorPipeline → UMetaHumanSkeletalMeshEditorPipeline
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMetaHumanSkeletalMeshEditorPipeline() |
Item/MetaHumanSkeletalMeshEditorPipeline.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BodyHiddenFaceMapTexture | UE::MetaHuman::GeometryRemoval::FHiddenFaceMapTexture | This hidden face map works in the same way as the HeadHiddenFaceMapTexture, except it's applied to the body mesh. | Item/MetaHumanSkeletalMeshEditorPipeline.h |
|
| HeadHiddenFaceMapTexture | UE::MetaHuman::GeometryRemoval::FHiddenFaceMapTexture | If this clothing covers any part of the head mesh, you may want to provide a hidden face map to remove or shrink the head geometry out of the way of the clothing. | Item/MetaHumanSkeletalMeshEditorPipeline.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Specification | TObjectPtr< UMetaHumanCharacterEditorPipelineSpecification > | Item/MetaHumanSkeletalMeshEditorPipeline.h |
Functions
Public
Overridden from UMetaHumanItemEditorPipeline
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BuildItem
(
const FMetaHumanPaletteItemPath& ItemPath, |
Item/MetaHumanSkeletalMeshEditorPipeline.h |
Overridden from UMetaHumanCharacterEditorPipeline
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TNotNull< const UMetaHumanCharacterEditorPipelineSpecification * > GetSpecification() |
Item/MetaHumanSkeletalMeshEditorPipeline.h |