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API > API/Plugins > API/Plugins/MetaHumanCharacterPalette
An item pinned to a slot at build time
At assembly time, if a slot has any pinned items, it won't be able to have non-pinned items selected for it.
| Name | FMetaHumanPinnedSlotSelection |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanPinnedSlotSelection.h |
| Include Path | #include "MetaHumanPinnedSlotSelection.h" |
Syntax
USTRUCT ()
struct FMetaHumanPinnedSlotSelection
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMetaHumanPinnedSlotSelection() |
MetaHumanPinnedSlotSelection.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InstanceParameters | FInstancedPropertyBag | If the pipeline does any baking at build time that would use instance parameters, it should use these values. | MetaHumanPinnedSlotSelection.h |
|
| Selection | FMetaHumanPipelineSlotSelection | MetaHumanPinnedSlotSelection.h |
|
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool IsItemPinned
(
TConstArrayView< FMetaHumanPinnedSlotSelection > SortedSelections, |
MetaHumanPinnedSlotSelection.h | ||
static bool TryGetPinnedItem
(
TConstArrayView< FMetaHumanPinnedSlotSelection > SortedSelections, |
MetaHumanPinnedSlotSelection.h |