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API > API/Plugins > API/Plugins/MetaHumanCharacterPalette
The editor-only component of a UMetaHumanCollectionPipeline.
| Name | UMetaHumanCollectionEditorPipeline |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanCollectionEditorPipeline.h |
| Include Path | #include "MetaHumanCollectionEditorPipeline.h" |
Syntax
UCLASS (Abstract, MinimalAPI)
class UMetaHumanCollectionEditorPipeline : public UMetaHumanCharacterEditorPipeline
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMetaHumanCharacterEditorPipeline → UMetaHumanCollectionEditorPipeline
Derived Classes
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FOnBuildComplete | TBaseDelegate_TwoParams< void, EMetaHumanBuildStatus, TSharedPtr< FMetaHumanCollectionBuiltData > > | MetaHumanCollectionEditorPipeline.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BuildCollection
(
TNotNull< const UMetaHumanCollection* > Collection, |
Build the Collection | MetaHumanCollectionEditorPipeline.h | |
virtual bool CanBuild() |
Utility to check if the pipeline has valid properties to build and unpack a collection Gives the opportunity for backwards compatibility checks and user prompts before even attempting to unpack | MetaHumanCollectionEditorPipeline.h | |
virtual TSubclassOf< AActor > GetEditorActorClass () |
Returns an actor class that supports Character Instances targeting this pipeline. | MetaHumanCollectionEditorPipeline.h | |
virtual TNotNull< const UMetaHumanCollectionPipeline * > GetRuntimePipeline() |
Returns the runtime pipeline instance corresponding to this editor pipeline instance. | MetaHumanCollectionEditorPipeline.h | |
virtual bool PreBuildCollection
(
TNotNull< UMetaHumanCollection* > InCollection, |
Called before BuildCollection | MetaHumanCollectionEditorPipeline.h | |
virtual bool ShouldGenerateCollectionAndInstanceAssets() |
Returns whether the pipeline should generate Palette and Instance assets. | MetaHumanCollectionEditorPipeline.h | |
virtual bool TryUnpackInstanceAssets
(
TNotNull< UMetaHumanCharacterInstance* > Instance, |
IMPORTANT: Don't call this directly. | MetaHumanCollectionEditorPipeline.h | |
virtual void UnpackCollectionAssets
(
TNotNull< UMetaHumanCollection* > Collection, |
IMPORTANT: Don't call this directly. | MetaHumanCollectionEditorPipeline.h | |
virtual bool UpdateActorBlueprint
(
const UMetaHumanCharacterInstance* InCharacterInstance, |
Updates the the given blueprint asset with the given character instance. | MetaHumanCollectionEditorPipeline.h | |
virtual UBlueprint * WriteActorBlueprint
(
const FString& InBlueprintPath |
Generates a blueprint actor asset on the given path. | MetaHumanCollectionEditorPipeline.h |
Overridden from UMetaHumanCharacterEditorPipeline
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TNotNull< const UMetaHumanCharacterPipeline * > GetRuntimeCharacterPipeline() |
Calls GetRuntimePipeline. No need for subclasses to implement this. | MetaHumanCollectionEditorPipeline.h |