Navigation
API > API/Plugins > API/Plugins/MetaHumanCharacterPalette > API/Plugins/MetaHumanCharacterPalette/UMetaHumanCollectionEditorPipeli-
Description
Generates a blueprint actor asset on the given path.
Resulting blueprint should be an asset based on or a duplicate of the GetActorClass(), but this is implementation dependent.
| Name | WriteActorBlueprint |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanCollectionEditorPipeline.h |
| Include Path | #include "MetaHumanCollectionEditorPipeline.h" |
virtual UBlueprint * WriteActorBlueprint
(
const FString & InBlueprintPath
) const