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API > API/Plugins > API/Plugins/MetaHumanCharacterEditor
Settings for the Modeling Tools Editor Mode plug-in.
| Name | UMetaHumanCharacterEditorSettings |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSettings.h |
| Include Path | #include "MetaHumanCharacterEditorSettings.h" |
Syntax
UCLASS (Config=EditorPerProjectUserSettings)
class UMetaHumanCharacterEditorSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UMetaHumanCharacterEditorSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMetaHumanCharacterEditorSettings() |
Constructor | MetaHumanCharacterEditorSettings.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FOnWardrobePathsChanged | TMulticastDelegate_NoParams< void > | Triggers when we change the wardrobe paths | MetaHumanCharacterEditorSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableExperimentalWorkflows | bool | MetaHumanCharacterEditorSettings.h |
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| bEnableWardrobeItemValidation | bool | Whether or not to run validation of wardrobe items. | MetaHumanCharacterEditorSettings.h |
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| bShowCompatibilityModeBodies | bool | MetaHumanCharacterEditorSettings.h |
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| bSuppressMessageLogWhenValidatingItems | bool | If enabled, prevents the Message Log from automatically opening even if there are warnings or errors. | MetaHumanCharacterEditorSettings.h |
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| bUseVirtualTextures | bool | If Virtual Texture support is enabled this can be used to enable or disable the use of virtual textures within the MetaHuman Character editor This option is disabled if Virtual Textures are disabled in the Project Settings | MetaHumanCharacterEditorSettings.h |
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| CameraSpeedSettings | FEditorViewportCameraSpeedSettings | MetaHumanCharacterEditorSettings.h |
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| DefaultRenderingQualities | TMap< EMetaHumanCharacterRenderingQuality, FPostProcessSettings > | MetaHumanCharacterEditorSettings.h |
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| MigratedNamePrefix | FString | Prefix to be added to the name of the migrated MetaHuman Character asset. | MetaHumanCharacterEditorSettings.h |
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| MigratedNameSuffix | FString | Suffix to be added to the name of the migrated MetaHuman Character asset. | MetaHumanCharacterEditorSettings.h |
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| MigratedPackagePath | FDirectoryPath | Where new MetaHuman Character assets are going to be placed. | MetaHumanCharacterEditorSettings.h |
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| MigrationAction | EMetaHumanCharacterMigrationAction | What happens when adding a MetaHuman from Bridge. | MetaHumanCharacterEditorSettings.h |
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| MouseSensitivityModifier | float | MetaHumanCharacterEditorSettings.h |
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| MoveManipulatorMesh | TSoftObjectPtr< class UStaticMesh > | MetaHumanCharacterEditorSettings.h |
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| OnExperimentalAssemblyOptionsStateChanged | FSimpleDelegate | The delegate executed when the experimental assembly options enable state has changed | MetaHumanCharacterEditorSettings.h | |
| OnWardrobePathsChanged | FOnWardrobePathsChanged | MetaHumanCharacterEditorSettings.h | ||
| PresetsDirectories | TArray< FDirectoryPath > | Where MetaHuman Character presets are going to be searched. | MetaHumanCharacterEditorSettings.h |
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| SculptManipulatorMesh | TSoftObjectPtr< class UStaticMesh > | MetaHumanCharacterEditorSettings.h |
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| TemplateAnimationDataTableAssets | TArray< FSoftObjectPath > | MetaHumanCharacterEditorSettings.h |
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| TextureStreamingBoost | int32 | Boost factor to apply when streaming textures in the MetaHumanCharacter asset editor. A higher boost value will stream higher resolution textures in the viewport. | MetaHumanCharacterEditorSettings.h |
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| TextureSynthesisModelDir | FDirectoryPath | MetaHumanCharacterEditorSettings.h |
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| TextureSynthesisThreadCount | int32 | MetaHumanCharacterEditorSettings.h |
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| WardrobePaths | TArray< FMetaHumanCharacterAssetsSection > | User defined wardrobe paths | MetaHumanCharacterEditorSettings.h |
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Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bPreEditChangeUseVirtualTextures | bool | Stores the value of bUseVirtualTextures | MetaHumanCharacterEditorSettings.h | |
| OnPresetsDirectoriesChanged | FSimpleDelegate | The delegate executed when the presets directory paths have been changed | MetaHumanCharacterEditorSettings.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanEditChange
(
const FProperty* InProperty |
MetaHumanCharacterEditorSettings.h | ||
FSimpleDelegate & GetOnPresetsDirectoriesChanged() |
Gets a reference to the OnPresetsDirectoriesChanged delegate | MetaHumanCharacterEditorSettings.h | |
virtual void PostTransacted
(
const FTransactionObjectEvent& InTransactionEvent |
MetaHumanCharacterEditorSettings.h | ||
virtual void PreEditChange
(
FProperty* InPropertyAboutToChange |
MetaHumanCharacterEditorSettings.h | ||
const bool ShouldUseVirtualTextures() |
Whether or not we should use virtual textures in the MetaHuman Character Editor. | MetaHumanCharacterEditorSettings.h |
Overridden from UDeveloperSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetCategoryName() |
MetaHumanCharacterEditorSettings.h | ||
virtual FName GetContainerName() |
MetaHumanCharacterEditorSettings.h | ||
virtual FText GetSectionDescription() |
MetaHumanCharacterEditorSettings.h | ||
virtual FName GetSectionName() |
MetaHumanCharacterEditorSettings.h | ||
virtual FText GetSectionText() |
MetaHumanCharacterEditorSettings.h | ||
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& InPropertyChangedEvent |
MetaHumanCharacterEditorSettings.h |
Deprecated Variables
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CameraSpeed_DEPRECATED | int32 | MetaHumanCharacterEditorSettings.h |
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