Navigation
| Name | MetaHumanCharacterEditor |
| Type | Editor |
| Part of Plugins | MetaHuman Creator |
| Location | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/ |
| Module Build Rules | MetaHumanCharacterEditor.Build.cs |
Classes
| Name | Remarks |
|---|---|
| AMetaHumanCharacterEditorActor | A simple actor that represents a MetaHuman in the Character Editor Viewport. |
| AMetaHumanInvisibleDrivingActor | |
| FAutoRigCommandChange | A specialization of the above with identical functionality but a different name so it appears correctly in the undo stack |
| FMetaHumanCharacterEditorModule | |
| FMetaHumanCharacterThumbnailScene | Scene containing a MetaHumanCharacter actor. |
| FRemoveRigCommandChange | |
| UMetaHumanCharacterEditorSettings | Settings for the Modeling Tools Editor Mode plug-in. |
| UMetaHumanCharacterEditorSubsystem | Subsystem used to interface with the UMetaHumanCharacter asset. |
| UMetaHumanCharacterFactoryNew | |
| UMetaHumanCharacterThumbnailRenderer | Class that does the thumbnail rendering. |
| UMetaHumanCharacterValidationContext | Validation context used to encapsulate the validation process of MetaHuman Character items |
| UMetaHumanRigLogicUnpackLibrary | |
| UMetaHumanWardrobeItemThumbnailRenderer | Class that does the thumbnail rendering for MetaHuman Wardrobe Item |
Structs
| Name | Remarks |
|---|---|
| FEditorDataForCharacterCreationParams | |
| FImportBodyFromDNAParams | |
| FImportFromDNAParams | |
| FImportFromIdentityParams | |
| FImportFromTemplateParams | |
| FMergedMeshMapping | A mapping from vertices in the face and body meshes to the corresponding verts in the merged mesh. |
| FMetaHumanCharacterAutoRiggingRequestParams | |
| FMetaHumanCharacterEditorBuild | |
| FMetaHumanCharacterEditorBuildParameters | Parameters to configure MetaHuman Character build. |
| FMetaHumanCharacterEditorCloudRequests | Struct holding requests to the MetaHuman Cloud Services |
| FMetaHumanCharacterEditorData | Helper struct used to hold a data needed for each character being edited |
| FMetaHumanCharacterFitToVerticesParams | |
| FMetaHumanCharacterPreviewAssetOptions | |
| FMetaHumanCharacterPreviewAssets | The set of assets needed for the preview build. |
| FMetaHumanCharacterSkinMaterialOverrideRow | |
| FMetaHumanCharacterSkinMaterials | |
| FMetaHumanCharacterTextureRequestParams |
Interfaces
| Name | Remarks |
|---|---|
| IMetaHumanCharacterBuildExtender |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FOnNotifyLightingEnvironmentChanged | TBaseDelegate_NoParams< void > | MetaHumanCharacterEditorSubsystem.h | |
| FOnStudioBackgroundColorChanged | TBaseDelegate_OneParam< void, const FLinearColor &InBackgroundColor > | MetaHumanCharacterEditorSubsystem.h | |
| FOnStudioLightRotationChanged | TBaseDelegate_OneParam< void, float InRotation > | MetaHumanCharacterEditorSubsystem.h |
Enums
Public
| Name | Remarks |
|---|---|
| EImportErrorCode | |
| EMetaHumanCharacterAccentRegion | Copyright Epic Games, Inc. All Rights Reserved. |
| EMetaHumanCharacterAccentRegionParameter | |
| EMetaHumanCharacterAnimationPlayState | Copyright Epic Games, Inc. All Rights Reserved. |
| EMetaHumanCharacterFrecklesParameter | |
| EMetaHumanCharacterMigrationAction | |
| EMetaHumanRigType | TODO: Merge this with the enum defined in MetaHumanARServiceRequest.h. |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Subsystem/MetaHumanCharacterSkinMaterials.h | |||
| Subsystem/MetaHumanCharacterSkinMaterials.h | |||
| Subsystem/MetaHumanCharacterSkinMaterials.h |