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API > API/Plugins > API/Plugins/MetaHumanCharacterEditor > API/Plugins/MetaHumanCharacterEditor/FMergedMeshMapping
| Name | FLODVertexMap |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/Subsystem/MetaHumanCharacterBuild.h |
| Include Path | #include "Subsystem/MetaHumanCharacterBuild.h" |
Syntax
struct FLODVertexMap
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MergedMeshLODIndex | int32 | Subsystem/MetaHumanCharacterBuild.h | ||
| OriginalMeshToMergedMesh | TArray< FVertexID > | For each vertex in the separate mesh (e.g. the face or body by itself), this contains the ID of the vertex in the merged mesh | Subsystem/MetaHumanCharacterBuild.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
Subsystem/MetaHumanCharacterBuild.h |