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API > API/Plugins > API/Plugins/MetaHumanCharacterEditor > API/Plugins/MetaHumanCharacterEditor/FMergedMeshMapping
| |
|
| Name |
FLODVertexMap |
| Type |
struct |
| Header File |
/Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/Subsystem/MetaHumanCharacterBuild.h |
| Include Path |
#include "Subsystem/MetaHumanCharacterBuild.h" |
Syntax
struct FLODVertexMap
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| MergedMeshLODIndex |
int32 |
|
Subsystem/MetaHumanCharacterBuild.h |
|
| OriginalMeshToMergedMesh |
TArray< FVertexID > |
For each vertex in the separate mesh (e.g. the face or body by itself), this contains the ID of the vertex in the merged mesh |
Subsystem/MetaHumanCharacterBuild.h |
|
Functions
Public