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A mapping from vertices in the face and body meshes to the corresponding verts in the merged mesh.
This allows the merged mesh to be quickly updated if the face or body has been changed in a way that doesn't affect topology, e.g. only vertex positions or normals have changed.
| Name | FMergedMeshMapping |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/Subsystem/MetaHumanCharacterBuild.h |
| Include Path | #include "Subsystem/MetaHumanCharacterBuild.h" |
Syntax
struct FMergedMeshMapping
Structs
| Name | Remarks |
|---|---|
| FLODVertexMap | |
| FVertexMap |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BodyVertexMap | FVertexMap | Subsystem/MetaHumanCharacterBuild.h | ||
| FaceVertexMap | FVertexMap | Subsystem/MetaHumanCharacterBuild.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitFromBodyFaceLODPairing
(
TConstArrayView< TPair< int32, int32 > > BodyFaceLODPairing, |
Subsystem/MetaHumanCharacterBuild.h |