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API > API/Plugins > API/Plugins/MetaHumanCharacterEditor
| Name | FImportBodyFromDNAParams |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
Syntax
USTRUCT ()
struct FImportBodyFromDNAParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bImportWholeRig | bool | When enabled, imports mesh, joints, RBF, and skin weights from the DNA file, resulting in a fixed, non-editable body type. Must be body only, using MetaHuman topology. Disabling this option allows for generating a parametric body type using mesh and, optionally, skeleton from DNA. | MetaHumanCharacterEditorSubsystem.h |
|
| ConformBodyParams | FConformBodyParams | Set the conform options to use when conforming a MetaHuman DNA body asset. | MetaHumanCharacterEditorSubsystem.h |
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