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API > API/Plugins > API/Plugins/MetaHumanCoreTechLib
| Name | FConformBodyParams |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Source/MetaHumanCoreTechLib/Public/MetaHumanCharacterBodyIdentity.h |
| Include Path | #include "MetaHumanCharacterBodyIdentity.h" |
Syntax
USTRUCT (BlueprintType )
struct FConformBodyParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAutoRigHelperJoints | bool | When disabled, current helper joint positions and RBF weights will be preserved. | MetaHumanCharacterBodyIdentity.h |
|
| bEstimateJointsFromMesh | bool | Estimate joints volumetrically from mesh vertices | MetaHumanCharacterBodyIdentity.h |
|
| bImportHelperJoints | bool | When disabled, will import core joints only. | MetaHumanCharacterBodyIdentity.h |
|
| bTargetIsInMetaHumanAPose | bool | Gives much better conform if the target is already posed in meta human A-pose | MetaHumanCharacterBodyIdentity.h |
|