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API > API/Plugins > API/Plugins/MetaHumanCharacter
Configures single section of the wardrobe asset view.
| Name | FMetaHumanCharacterAssetsSection |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacter/Public/MetaHumanCharacter.h |
| Include Path | #include "MetaHumanCharacter.h" |
Syntax
USTRUCT ()
struct FMetaHumanCharacterAssetsSection
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bPureVirtual | bool | True if this section should be considered a pure virtual folder | MetaHumanCharacter.h | |
| ClassesToFilter | TArray< TSubclassOf< UObject > > | Specifies the list of classes to look for in the given directory | MetaHumanCharacter.h |
|
| ContentDirectoryToMonitor | FDirectoryPath | Long package directory name where to look for the assets | MetaHumanCharacter.h |
|
| SlotName | FName | Palette slot to target when the asset from this section is added. | MetaHumanCharacter.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FMetaHumanCharacterAssetsSection& Other |
MetaHumanCharacter.h |