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API > API/Plugins > API/Plugins/MeshPaintingToolset
| Name | UMeshVertexPaintingToolProperties |
| Type | class |
| Header File | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/MeshVertexPaintingTool.h |
| Include Path | #include "MeshVertexPaintingTool.h" |
Syntax
UCLASS ()
class UMeshVertexPaintingToolProperties : public UMeshPaintingToolProperties
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UBrushBaseProperties → UMeshPaintingToolProperties → UMeshVertexPaintingToolProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UBrushBaseProperties → UMeshPaintingToolProperties → UMeshVertexPaintingToolProperties
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMeshVertexPaintingToolProperties() |
MeshVertexPaintingTool.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bPaintOnSpecificLOD | bool | When unchecked the painting on the base LOD will be propagate automatically to all other LODs when exiting the mode or changing the selection | MeshVertexPaintingTool.h |
|
| LODIndex | int32 | Index of LOD to paint. If not set then paint is applied to all LODs. | MeshVertexPaintingTool.h |
|
| VertexPreviewSize | float | Size of vertex points drawn when mesh painting is active. | MeshVertexPaintingTool.h |
|