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API > API/Runtime > API/Runtime/InteractiveToolsFramework
| Name | FWatchablePropertySet |
| Type | class |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/InteractiveTool.h |
| Include Path | #include "InteractiveTool.h" |
Syntax
class FWatchablePropertySet
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| InteractiveTool.h | |||
FWatchablePropertySet
(
const FWatchablePropertySet& |
InteractiveTool.h |
Classes
| Name | Remarks |
|---|---|
| FPropertyWatcher | Property watching infrastructure |
| TPropertyWatcher |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PropertyWatchers | TArray< TUniquePtr< FPropertyWatcher > > | InteractiveTool.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CheckAndUpdateWatched() |
InteractiveTool.h | ||
void SilentUpdateWatched() |
InteractiveTool.h | ||
void SilentUpdateWatcherAtIndex
(
int32 i |
Silently updates just a single watcher, using an index gotten from WatchProperty. | InteractiveTool.h | |
int32 WatchProperty
(
const PropType& ValueIn, |
InteractiveTool.h | ||
int32 WatchProperty
(
typename TPropertyWatcher< PropType >::FValueGetter GetValueIn, |
InteractiveTool.h | ||
int32 WatchProperty
(
const PropType& ValueIn, |
InteractiveTool.h | ||
int32 WatchProperty
(
typename TPropertyWatcher< PropType >::FValueGetter GetValueIn, |
InteractiveTool.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FWatchablePropertySet & operator=
(
const FWatchablePropertySet& |
InteractiveTool.h |