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API > API/Plugins > API/Plugins/MeshPaintingToolset
Base class for mesh texture paint properties.
| Name | UMeshTexturePaintingToolProperties |
| Type | class |
| Header File | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/MeshTexturePaintingTool.h |
| Include Path | #include "MeshTexturePaintingTool.h" |
Syntax
UCLASS (MinimalAPI)
class UMeshTexturePaintingToolProperties : public UMeshPaintingToolProperties
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UBrushBaseProperties → UMeshPaintingToolProperties → UMeshTexturePaintingToolProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UBrushBaseProperties → UMeshPaintingToolProperties → UMeshTexturePaintingToolProperties
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableSeamPainting | bool | Seam painting flag, True if we should enable dilation to allow the painting of texture seams | MeshTexturePaintingTool.h |
|
| bRotateBrushTowardsDirection | bool | Whether or not to continously rotate the brush towards the painting direction | MeshTexturePaintingTool.h |
|
| bWriteAlpha | bool | Whether or not to apply Texture Color Painting to the Alpha Channel | MeshTexturePaintingTool.h |
|
| bWriteBlue | bool | Whether or not to apply Texture Color Painting to the Blue Channel | MeshTexturePaintingTool.h |
|
| bWriteGreen | bool | Whether or not to apply Texture Color Painting to the Green Channel | MeshTexturePaintingTool.h |
|
| bWriteRed | bool | Whether or not to apply Texture Color Painting to the Red Channel | MeshTexturePaintingTool.h |
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| PaintBrush | TObjectPtr< UTexture2D > | Optional Texture Brush to which Painting should use | MeshTexturePaintingTool.h |
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| PaintBrushRotationOffset | float | Initial Rotation offset to apply to our paint brush | MeshTexturePaintingTool.h |
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