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API > API/Plugins > API/Plugins/MeshPaintingToolset
| Name | UMeshPaintingToolProperties |
| Type | class |
| Header File | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/BaseMeshPaintingToolProperties.h |
| Include Path | #include "BaseMeshPaintingToolProperties.h" |
Syntax
UCLASS (MinimalAPI)
class UMeshPaintingToolProperties : public UBrushBaseProperties
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UBrushBaseProperties → UMeshPaintingToolProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UBrushBaseProperties → UMeshPaintingToolProperties
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableFlow | bool | Enables "Flow" painting where paint is continually applied from the brush every tick | BaseMeshPaintingToolProperties.h |
|
| bOnlyFrontFacingTriangles | bool | Whether back-facing triangles should be ignored | BaseMeshPaintingToolProperties.h |
|
| EraseColor | FLinearColor | Color used for erasing color painting | BaseMeshPaintingToolProperties.h |
|
| PaintColor | FLinearColor | Color used for applying color painting | BaseMeshPaintingToolProperties.h |
|