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API > API/Plugins > API/Plugins/MeshModelingToolsExp > API/Plugins/MeshModelingToolsExp/UCubeGridToolActions
Description
Accepts the output of the current tool and restarts it in "create new asset" mode. Used to avoid creating one huge mesh when working on different parts of a level. Note that undoing object creation will not remove any created assets on disc (i.e. undoing the creation of a static mesh will remove the actor from the world but not remove the static mesh asset from disc).
| Name | AcceptAndStartNew |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/CubeGridTool.h |
| Include Path | #include "CubeGridTool.h" |
UFUNCTION (CallInEditor, Category=AssetActions)
void AcceptAndStartNew()