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API > API/Plugins > API/Plugins/MeshModelingToolsEditorOnly > API/Plugins/MeshModelingToolsEditorOnly/URefSkeletonPoser
| Name | FPoseChange |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/SkeletalMesh/RefSkeletonPoser.h |
| Include Path | #include "SkeletalMesh/RefSkeletonPoser.h" |
Syntax
class FPoseChange : public FToolCommandChange
Inheritance Hierarchy
- FChange → FCommandChange → FToolCommandChange → URefSkeletonPoser::FPoseChange
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPoseChange
(
URefSkeletonPoser* InPoser |
SkeletalMesh/RefSkeletonPoser.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NewAdditiveTransforms | TMap< int32, FTransform > | SkeletalMesh/RefSkeletonPoser.h | ||
| OldAdditiveTransforms | TMap< int32, FTransform > | SkeletalMesh/RefSkeletonPoser.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Close
(
URefSkeletonPoser* InPoser |
SkeletalMesh/RefSkeletonPoser.h |
Overridden from FChange
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Apply
(
UObject* Object |
SkeletalMesh/RefSkeletonPoser.h | ||
virtual void Revert
(
UObject* Object |
SkeletalMesh/RefSkeletonPoser.h | ||
virtual FString ToString() |
SkeletalMesh/RefSkeletonPoser.h |