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API > API/Plugins > API/Plugins/MeshModelingToolsEditorOnly
| Name | URefSkeletonPoser |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/SkeletalMesh/RefSkeletonPoser.h |
| Include Path | #include "SkeletalMesh/RefSkeletonPoser.h" |
Syntax
UCLASS (MinimalAPI)
class URefSkeletonPoser : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → URefSkeletonPoser
Classes
| Name | Remarks |
|---|---|
| FPoseChange |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BeginPoseChange() |
SkeletalMesh/RefSkeletonPoser.h | ||
void ClearAllBoneAdditiveTransforms() |
SkeletalMesh/RefSkeletonPoser.h | ||
void ClearBoneAdditiveTransform
(
int32 BoneIndex |
SkeletalMesh/RefSkeletonPoser.h | ||
void EndPoseChange() |
SkeletalMesh/RefSkeletonPoser.h | ||
TOptional< FTransform > GetBoneAdditiveTransform
(
int32 BoneIndex |
SkeletalMesh/RefSkeletonPoser.h | ||
const FTransform & GetComponentSpaceTransform
(
const uint32 Index |
SkeletalMesh/RefSkeletonPoser.h | ||
const TArray< FTransform > & GetComponentSpaceTransforms() |
SkeletalMesh/RefSkeletonPoser.h | ||
const TArray< FTransform > & GetComponentSpaceTransformsRefPose() |
SkeletalMesh/RefSkeletonPoser.h | ||
const FReferenceSkeleton & GetRefSkeleton() |
SkeletalMesh/RefSkeletonPoser.h | ||
bool IsRecordingPoseChange() |
SkeletalMesh/RefSkeletonPoser.h | ||
void ModifyBoneAdditiveTransform
(
int32 BoneIndex, |
SkeletalMesh/RefSkeletonPoser.h | ||
void SetRefSkeleton
(
const FReferenceSkeleton& InRefSkeleton |
SkeletalMesh/RefSkeletonPoser.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Invalidate
(
const uint32 Index |
SkeletalMesh/RefSkeletonPoser.h |