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To use FCommandChange you must implement Apply() and Revert()Revert() is called to "Undo" and Apply() is called to "Redo"
| Name | FCommandChange |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/Change.h |
| Include Path | #include "Misc/Change.h" |
Syntax
class FCommandChange : public FChange
Inheritance Hierarchy
- FChange → FCommandChange
Derived Classes
FCommandChange derived class hierarchy
Functions
Public
Overridden from FChange
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TUniquePtr< FChange > Execute
(
UObject* Object |
Makes the change to the object, returning a new change that can be used to perfectly roll back this change | Misc/Change.h | |
virtual EChangeStyle GetChangeType() |
What style of change is this | Misc/Change.h |