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API > API/Plugins > API/Plugins/MeshModelingTools > API/Plugins/MeshModelingTools/UMeshUVChannelProperties
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Initialize
(
int32 NumUVChannels, |
Properties/MeshUVChannelProperties.h | ||
void Initialize
(
const FMeshDescription* MeshDescription, |
Properties/MeshUVChannelProperties.h | ||
void Initialize
(
const FDynamicMesh3* Mesh, |
Properties/MeshUVChannelProperties.h |
Initialize(int32, bool)
| Name | Initialize |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/Properties/MeshUVChannelProperties.h |
| Include Path | #include "Properties/MeshUVChannelProperties.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Private/Properties/MeshUVChannelProperties.cpp |
void Initialize
(
int32 NumUVChannels,
bool bInitializeSelection
)
Initialize(const FMeshDescription *, bool)
| Name | Initialize |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/Properties/MeshUVChannelProperties.h |
| Include Path | #include "Properties/MeshUVChannelProperties.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Private/Properties/MeshUVChannelProperties.cpp |
void Initialize
(
const FMeshDescription * MeshDescription,
bool bInitializeSelection
)
Initialize(const FDynamicMesh3 *, bool)
| Name | Initialize |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/Properties/MeshUVChannelProperties.h |
| Include Path | #include "Properties/MeshUVChannelProperties.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Private/Properties/MeshUVChannelProperties.cpp |
void Initialize
(
const FDynamicMesh3 * Mesh,
bool bInitializeSelection
)