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API > API/Plugins > API/Plugins/MeshModelingTools
| Name | UMeshUVChannelProperties |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/Properties/MeshUVChannelProperties.h |
| Include Path | #include "Properties/MeshUVChannelProperties.h" |
Syntax
UCLASS (MinimalAPI)
class UMeshUVChannelProperties : public UInteractiveToolPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UMeshUVChannelProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UMeshUVChannelProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| UVChannel | FString | Select UV channel in the mesh | Properties/MeshUVChannelProperties.h |
|
| UVChannelNamesList | TArray< FString > | Properties/MeshUVChannelProperties.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetSelectedChannelIndex
(
bool bForceToZeroOnFailure |
Properties/MeshUVChannelProperties.h | ||
| Properties/MeshUVChannelProperties.h | |||
void Initialize
(
int32 NumUVChannels, |
Properties/MeshUVChannelProperties.h | ||
void Initialize
(
const FMeshDescription* MeshDescription, |
Properties/MeshUVChannelProperties.h | ||
void Initialize
(
const FDynamicMesh3* Mesh, |
Properties/MeshUVChannelProperties.h | ||
bool ValidateSelection
(
bool bUpdateIfInvalid |
Verify that the UV channel selection is valid | Properties/MeshUVChannelProperties.h |