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UCutMeshWithMeshTool cuts an input mesh into two pieces based on a second input mesh. Essentially this just both a Boolean Subtract and a Boolean Intersection. However doing those as two separate operations involves quite a few steps, so this Tool does it in a single step and with some improved efficiency.
| Name | UCutMeshWithMeshTool |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/CutMeshWithMeshTool.h |
| Include Path | #include "CutMeshWithMeshTool.h" |
Syntax
UCLASS (MinimalAPI)
class UCutMeshWithMeshTool : public UBaseCreateFromSelectedTool
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveTool → UMultiSelectionTool → UMultiSelectionMeshEditingTool → UBaseCreateFromSelectedTool → UCutMeshWithMeshTool
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCutMeshWithMeshTool() |
CutMeshWithMeshTool.h |
Functions
Public
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateVisualization() |
CutMeshWithMeshTool.h |
Overridden from UBaseCreateFromSelectedTool
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ConvertInputsAndSetPreviewMaterials
(
bool bSetPreviewMesh |
CutMeshWithMeshTool.h | ||
virtual FText GetActionName() |
CutMeshWithMeshTool.h | ||
virtual FString GetCreatedAssetName() |
CutMeshWithMeshTool.h | ||
virtual void SaveProperties() |
CutMeshWithMeshTool.h | ||
virtual void SetPreviewCallbacks() |
CutMeshWithMeshTool.h | ||
virtual void SetupProperties() |
CutMeshWithMeshTool.h |
Overridden from UMultiSelectionMeshEditingTool
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnShutdown
(
EToolShutdownType ShutdownType |
CutMeshWithMeshTool.h |
Overridden from UInteractiveTool
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| CutMeshWithMeshTool.h |
Overridden from IDynamicMeshOperatorFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TUniquePtr< UE::Geometry::FDynamicMeshOperator > MakeNewOperator() |
IDynamicMeshOperatorFactory API. | CutMeshWithMeshTool.h |