Navigation
API > API/Plugins > API/Plugins/MeshLODToolset
| Name | UGenerateStaticMeshLODAssetToolPresetProperties |
| Type | class |
| Header File | /Engine/Plugins/Editor/MeshLODToolset/Source/MeshLODToolset/Public/Tools/GenerateStaticMeshLODAssetTool.h |
| Include Path | #include "Tools/GenerateStaticMeshLODAssetTool.h" |
Syntax
UCLASS (MinimalAPI)
class UGenerateStaticMeshLODAssetToolPresetProperties : public UInteractiveToolPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UGenerateStaticMeshLODAssetToolPresetProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UGenerateStaticMeshLODAssetToolPresetProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ParentTool | TWeakObjectPtr< UGenerateStaticMeshLODAssetTool > | Tools/GenerateStaticMeshLODAssetTool.h | ||
| Preset | TWeakObjectPtr< UStaticMeshLODGenerationSettings > | Preset Asset represents a set of Saved Settings for this Tool | Tools/GenerateStaticMeshLODAssetTool.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Initialize
(
UGenerateStaticMeshLODAssetTool* ParentToolIn |
Tools/GenerateStaticMeshLODAssetTool.h | ||
virtual void PostAction
(
EGenerateLODAssetToolPresetAction Action |
Tools/GenerateStaticMeshLODAssetTool.h | ||
void ReadFromPreset() |
Read the current Tool settings from the Preset Asset | Tools/GenerateStaticMeshLODAssetTool.h |
|
void WriteToPreset() |
Save the current Tool settings to the Preset Asset | Tools/GenerateStaticMeshLODAssetTool.h |
|