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API > API/Plugins > API/Plugins/MassSmartObjects
Per ZoneGraphData smart object look up data.
| Name | FSmartObjectAnnotationData |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassSmartObjects/Public/SmartObjectZoneAnnotations.h |
| Include Path | #include "SmartObjectZoneAnnotations.h" |
Syntax
USTRUCT ()
struct FSmartObjectAnnotationData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AffectedLanes | TArray< int32 > | SmartObjectZoneAnnotations.h |
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| bInitialTaggingCompleted | bool | SmartObjectZoneAnnotations.h | ||
| DataHandle | FZoneGraphDataHandle | Handle of the ZoneGraphData that this smart object annotation data is associated to | SmartObjectZoneAnnotations.h |
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| LaneToLaneLocationIndicesLookup | TMap< int32, FSmartObjectLaneLocationIndices > | SmartObjectZoneAnnotations.h |
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| SmartObjectLaneLocations | TArray< FSmartObjectLaneLocation > | SmartObjectZoneAnnotations.h |
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| SmartObjectToLaneLocationIndexLookup | TMap< FSmartObjectHandle, int32 > | SmartObjectZoneAnnotations.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
SmartObjectZoneAnnotations.h | ||
void Reset() |
Reset all internal data. | SmartObjectZoneAnnotations.h |